The Students’ Response toward Fun English Day: Whisper Game

  • Ardhy Supraba Universitas Cokroaminoto Palopo, Indonesia
  • Juwita Crestiani M. Universitas Cokroaminoto Palopo, Indonesia
  • Muhammad Hasby Universitas Cokroaminoto Palopo, Indonesia
  • Edi Wahyono Universitas Cokroaminoto Palopo, Indonesia
Keywords: The Students' Response, Whisper Game

Abstract

This research aims to find out the students’ response toward Whisper game. The population of this research is the third-year students of SMAN 6 Palopo. The sample of this research is selected through purposive sampling technique. One class represented as the sample that is class XII IPA 1. The result of this research shows that the students’ response toward Whisper game gained score 46.68 which is classified as very positive response and most students stated that Whisper game was very effective in creating an engaging and enjoyable classroom environment. Finally, the researcher concluded that Whisper game was excellent activity for improving and developing the students’ English competence. In other words, most of them admitted that Whisper game could effectively and significantly improve and develop their English.

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References

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Published
2026-06-09
How to Cite
Supraba, A., M., J. C., Hasby, M., & Wahyono, E. (2026). The Students’ Response toward Fun English Day: Whisper Game. DEIKTIS: Jurnal Pendidikan, Bahasa Dan Sastra, 6(2), 2327-2337. https://doi.org/10.53769/deiktis.v6i2.3591
Section
Articles

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