Cisini Stories: Eksplorasi Narasi Interaktif dalam Sastra Ergodik
Abstract
Cisini Stories adalah sebuah gim yang dikembangkan oleh Ikan Asin Production dari Indonesia yang bertema tentang simulasi kehidupan perempuan. Cisini Stories termasuk ke dalam kategori role playing game di mana pemain bisa menjadi karakter fiksi perempuan di dalam gim sesuai keinginan. Simulasi kehidupan perempuan yang ditampilkan dalam gim ini sangat bergantung dengan berbagai informasi yang naratif selama gim berlangsung. Narasi interaktif menjadi kunci dalam gim ini, di mana pilihan dan tindakan pemain secara signifikan mempengaruhi alur cerita. Berdasarkan pola gim tersebut, penelitian ini berfokus pada bagaimana aspek narasi interaktif dibangun serta bagaimana interpretasi pemain terhadap Cisini Stories. Penelitian ini menggunakan pendekatan sastra ergodik dengan menggunakan teori naratif gim oleh Egenfeldt-Nielsen, Smith, & Tosca. Hasil penelitian menunjukkan bahwa mekanika permainan yang mendorong partisipasi aktif pemain merupakan faktor kunci dalam membangun narasi interaktif. Selain itu, elemen desain seperti dialog dan cutscene berpengaruh besar terhadap pemahaman pemain terhadap cerita yang disajikan.
Downloads
References
Aarseth, Espen J. (1997). Cybertext: Perspective on Ergodic Literature. Baltimore: The John Hopkins University Press.
Aarseth, Espen. (2012). A narrative theory of games. Center for Computer Games Research, IT University of Copenhagen, 2300 Copenhagen, Denmark.
Bram, Uri. (2023). The Best Ergodic Fiction recommended by Arianna Reiche. Diakses melalui https://fivebooks.com/best-books/best-ergodic-fiction-arianna-reiche/
Chatman, S. (1978). Story and Discourse: Narrative Structure in Fiction and Film. Cornell University Press. https://doi.org/10.1075/is.8.2.02
Egenfeldt-Nielsen, S., Smith, J.H., & Tosca, S. P. (2020). Understanding video games: the essential introduction (4th edition). Routledge.
Frasca, Gonzalo. (1997). El videojuego como medio para una ficción interactiva: notas para una poética del joystick. Montevideo: Universidad Catolica del Uruguay, http://www.orbicom.uqam.ca/english/abstracts/corpus/frasca.html
Frasca, Gonzalo. (1999). Ludology Meets Narratology: Similitude and differences between (video)games and narrative. Parnasso. Diakses melalui https://ludology.typepad.com/weblog/articles/ludology.htm
Frasca, Gonzalo (2003b). ‘Simulation versus narrative.’ The video game theory reader. Ed. Mark Wolf & Bernard Perron. New York and London: Routledge.
Novri, N., Rahmansyah, A., & Iskandar, M. (2015). Analisis Narasi Interaktif Pada Game Farm Ville2. eProceedings of Art & Design, 2(1).
Setiawan, F. N. (2024). Unsur Naratif Pada Permainan Seluler “Selera Nusantara–Episode: Nasi Goreng”. Ilmu Budaya: Jurnal Bahasa, Sastra, Seni, dan Budaya, 8(1), 121-132.
Umam, K. (2023). SASTRA ERGODIK DALAM GIM ZEPETO: KAJIAN LUDOLOGI. In Seminar Nasional Literasi Prodi PBSI FPBS UPGRIS (pp. 231-235).
Walter, Damien. (2014). I tell you, ergodic is the future of fiction. Diakses melalui https://damiengwalter.com/2014/07/25/i-tell-you-ergodic-is-the-future-of-fiction/.
Copyright (c) 2024 Maharanny Setiawan Poetri, Endang Subekti, Ramiati Raman

This work is licensed under a Creative Commons Attribution 4.0 International License.
By submitting the article/manuscript of the article, the author(s) agree with this policy. No specific document sign-off is required.
License
The use of the article will be governed by the Creative Commons Attribution license as currently displayed on Creative Commons Attribution 4.0 International License.
Author(s)' Warranties
The author warrants that the article is original, written by the stated author(s), has not been published before, contains no unlawful statements, does not infringe the rights of others, is subject to copyright that is vested exclusively in the author and free of any third party rights, and that any necessary written permissions to quote from other sources have been obtained by the author(s).
User/Public Rights
Under the Creative Commons license, users are allowed to copy, distribute, display, and perform the work. Users will also need to attribute authors on distributing works in the journal and other media of publications. Unless otherwise stated, the authors are public entities as soon as their articles got published.
Rights of Authors
Authors retain all their rights to the published works, such as (but not limited to) the following rights;
- Copyright and other proprietary rights relating to the article, such as patent rights,
- The right to use the substance of the article in own future works, including lectures and books,
- The right to reproduce the article for own purposes,
- The right to self-archive the article,
- The right to enter into separate, additional contractual arrangements for the non-exclusive distribution of the article's published version (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
Co-Authorship
If the article was jointly prepared by more than one author, any authors submitting the manuscript warrants that he/she has been authorized by all co-authors to be agreed on this copyright and license notice (agreement) on their behalf, and agrees to inform his/her co-authors of the terms of this policy. The journal will not be held liable for anything that may arise due to the author(s) internal dispute. The journal will only communicate with the corresponding author.
Royalties
Being an open accessed journal and disseminating articles for free under the Creative Commons license term mentioned, author(s) aware that the journal entitles the author(s) to no royalties or other fees.
Miscellaneous
The article will be published in the journal if the article’s editorial process is successfully completed. The editors may modify the article to a style of punctuation, spelling, capitalization, referencing, and usage that deems appropriate. The author acknowledges that the article may be published so that it will be publicly accessible and such access will be free of charge for the readers.











